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Course Outline
1. Introduction to facilitation, or why it is worth using brainstorm
2. Defining customers/users using personalization techniques
3. Defining the problem / challenge - situation client's
4. Identification of business value in the project - requirements and acceptance criteria
– creating User Story Maps using brainstorm techniques
- identification, definition, decomposition and prioritization of requirements - tools and techniques, e.g. Richard Lawrens, Elephant carpaccio exercise
- workshop:
- defining requirements - identifying requirements in the user story formula
- measurability of requirements and settlement of effectiveness - identification acceptance criteria for a user story
- prioritization of requirements based on the needs of the project client
- transfer of requirements - how to ensure that we understand each other - transfer customer needs for a transparent user story
5. Summary - retrospective "start, stop, continue"
Requirements
- Experience with designing and/or developing software solutions for customers
Audience
- Developers
- IT departments managers
- Project managers, PM
- Product Owners
- Marketing department employees
7 Hours
Testimonials (5)
Interaction and communication
Archie Dlamini - Vodacom SA
Course - JavaScript - Advanced Programming
I like the simple but informative example codes.
Yue Wang - DBS Bank Ltd
Course - Design Patterns
I liked the practical exercises for each design pattern introduced.
Carlos Aragones - Roche Diagnostics
Course - Design Patterns in C#
I really enjoyed the real examples and exercises.
Dmitry Baranovsky
Course - Introduction to Domain Driven Design
The interaction and enthusiasm he had about the training.